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Destiny - Pitch Work

As someone who games on a regular basis, I’ve always been attracted to the design work done by Bungie for their FPSMMO series ‘Destiny’. I recently built out a couple pieces of spec / pitch work for them to demonstrate some ideas I had for motion graphics components. One is a darker launch screen for Destiny 2: Forsaken (a common request from the community of Destiny players) and the other one is narrative piece to visually display some of the in-game lore tabs that are currently only text based.

This is not currently official work for Bungie.

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